Riki Rolls — Independent Tabletop Studio

Games sharpened
to a point.

We build tabletop experiences around tactical positioning, meaningful choices, and direct player interaction — no heads-down solitaire, just sharp tables where smart maneuvers win the day.

Studio Philosophy

Board games should be tense, highly strategic, and deeply engaging. We design for players who want to out-think each other, not just out-roll the dice.

Tactical positioning

Where you stand on the board matters as much as what's in your hand. Terrain, timing, and formation decide outcomes.

Meaningful choices

Every decision carries real weight and real cost. No filler turns, no choices that don't change the table.

Direct player interaction

Your opponents are the game. We build systems where players clash, negotiate, and outmaneuver one another directly.

Pocket Shoguns hex tile terrain spread — sea, mountain, forest, and port tiles laid out

Our Flagship Title

Sengoku Jidai · Japan's Age of War

Pocket Shoguns emblem — samurai, oni, geisha, and bear crest

Pocket Shoguns

2–4 Players·Ages 12+·Skirmish 45–75 Min · Campaign 90–120 Min

Eleven Daimyō. One Japan. Seize it with steel, honor, or treachery — but only one banner flies over Kyōto when the dust settles.

Pocket Shoguns box beside the full hex-tile campaign map, base game and expansion
The full campaign map Laid out tile by tile
Close-up gameplay — Namahage and castle on dramatic hex terrain
Coastal battle — castle, ship and artillery on sea tiles
Naval scene — Daimyo aboard ship on ocean tiles

What's In The Box

Base game contents

Miniatures & Terrain

  • 11Unique Daimyō
  • 17Unique Units
  • 4Castles
  • 2Ships
  • 74Hexagon Tiles

Tokens & Dice

  • Gold & Honor Tokens
  • Territorial Markers
  • Dice

Rulebooks & Guides

  • The Official Rulebook
  • The Shogun's Atlas
    Pre-designed, pre-balanced maps for every player count

Note: our prototype photos and video show early production samples. We’re working to bring the final miniatures as close as possible to the quality and detail shown in our promotional material.

The Daimyō Registry

Eleven warlords. Eleven paths to power.

Every Daimyō commands their domain differently — each with their own unique starting army and a bonus that shapes how they fight. The Brute hits harder, the Admiral rules the sea, the Trickster breaks the rules everyone else is playing by. Players can sit down with the same map and never fight the same war.

Two more warlords — The Rider and The Spiritual Leader — join the roster as Kickstarter stretch goals. Watch the carousel for the marker.

From the Rulebook

More than dice and armies.

Every choice leaves a mark

Honor is a second currency. Sparing a defeated samurai. Refusing a duel. Burning a castle to ash. Every act you commit is carved into your legacy as Honor — and Honor buys what gold never could: the loyalty of the legendary Rōnin, the allegiance of clans who were never going to kneel to the highest bidder, or the cold edge of an underhanded tactic — if you’re willing to gamble everything you’ve built for one shot at victory.

Clans take sides

The neutral clans don’t stay neutral. The Honor Clan joins whoever holds the most honor. The Territorial Clan joins whoever holds the most land. The Mercenary Clan joins whoever pays the highest price — and that price climbs every time the clan changes hands.

The Daimyō Duel

Two warlords, sharing a tile or standing adjacent. One demands a duel. Before a blade is drawn, both sides can raise the stakes — publicly wagering Honor for the edge in the fight, spent whether they win or lose. Then dice fly back and forth, first to land two solid hits wins and eliminates the other — or eight rounds pass and both walk away Fatigued, having risked everything for nothing. Refuse, and it costs you Honor.

Siege

Surround a castle and it earns no gold until the siege breaks — but defenders inside double their counter-dice, only artillery can strike inside from outside the walls, and archers on the battlements fire down on anyone camped at the gate. Sieges are a gamble, not a guarantee.

The Gold Auction

Before a single tile is claimed, the war begins at the treasury. Every player secretly bids Gold for Daimyō pick order — highest bid chooses first. Once every Daimyō is chosen, players bid again from what Gold remains, this time for position order — highest bid claims first choice of Starting Position and takes the first turn. All Gold bid, across both rounds, is spent regardless of outcome. Patience has a price. So does impatience.

Fate’s Favor

Lose your daimyō or your castle, and you don’t just lose — you draw a permanent upgrade. A steady flow of Honor, every turn. An extra action every turn. A free unit pulled straight from the reserves. In Pocket Shoguns, getting knocked down is sometimes how a campaign really starts.

Vanish into the treeline

Step a Special Unit onto a forest tile, and it disappears completely — untouchable, invisible until it chooses to strike.

No port, no powder

Gunpowder came to Japan by sea. Portuguese traders and Nanban ships brought the matchlock to these shores — and in Pocket Shoguns, it still arrives that way. Command a port, or fight the old-fashioned way — steel against steel.

The shared reserve

Every unit not already on the board is up for recruitment — by anyone with the gold. Every unit that falls in battle goes back into that same reserve. The war is fought, in part, over a shrinking box of miniatures everyone is drawing from.

The Kunoichi’s game

She doesn’t fight fair. Stop a daimyō’s movement cold, or slip him something fatal — either way, he never saw it coming.

The Namahage’s roar

Half demon, half folklore, all terror — capable of scaring an entire enemy army three tiles back with nothing but a scream.

Legendary Rōnin

Some warriors can’t be bought with gold — only earned with Honor. Reputation, not coin, is what brings him to your banner.

What the Ninja costs you

Hiring a Ninja or a Kunoichi isn’t free in more ways than one — it costs you Honor the moment you recruit them. Assassination works. It also stains you.

The Onikuma demon bear on mountain hex tiles beside a castle

Legends walk the field.

Sacrifice three units in its lair and something ancient answers the call.

In Your Hands

Turn it over. Look closer.

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Legendary Rōnin

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The Onikuma

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The Namahage

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The Castle

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Samurai Kanabō

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Samurai Ōdzutsu

Stretch Goals

As funding climbs, we unlock more content into the box — at no extra cost to you.

01
🔒 €65,000
Mounted Matchlock unit render
🔒

A New Unit: Mounted Matchlock

A brand-new unit type joins the base game, opening fresh tactical options for every warlord on the map.

02
🔒 €85,000
The Rider Daimyo render
🔒

A New Daimyō: The Rider

A twelfth playable Daimyō — the Rider, commanding cavalry with a brand-new miniature and a bonus built for speed.

03
🔒 €105,000

6-Player Expansion

14 Extra Hex Tiles, 2 more Castles, 2 New Territorial Marker Colors, and The Grand Atlas of Japan — Pocket Shoguns scales up to 6 players.

04
🔒 €125,000

Unique Castles

Every castle becomes a unique sculpt, from northern mountain strongholds to southern coastal fortresses.

05
🔒 €150,000
The Spiritual Leader render
🔒
Warrior Monk render
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The Spiritual Leader & The Warrior Monk

A thirteenth daimyō, paired directly with a signature unique unit — the Warrior Monk, capable of summoning reinforcements straight onto the battlefield.

06
🔒 €175,000

Mystery Legendary Unit

Whispered reports from Kyōto speak of a creature that cannot be bought with gold. It must be summoned, earned, or unleashed. We're not saying more than that yet.

Production

How We Plan to Make It Happen

Game design, miniature 3D modeling, and playtesting are complete. We’re in active discussions with experienced manufacturers specializing in high-detail miniature production, and will confirm our partner ahead of production. Production begins immediately after campaign funding.

Fulfillment Timeline

Aspirational Delivery Cherry Blossom Season 2027 (we’d love for Pocket Shoguns to arrive as Japan blooms)
Conservative Estimate August 2027 — accounting for potential manufacturing, freight, or customs delays.

After the campaign, a dedicated pledge manager will collect backer details for accurate regional shipping and customs.

Thank You

Thanks for supporting indie game design, and for helping us bring Pocket Shoguns to your table.

Riki Rolls is built one campaign at a time, by players who wanted a sharper kind of table. If Pocket Shoguns is on your table, you're part of how it got there.

Back us on Kickstarter Back to Pocket Shoguns